Class Basics
IronEye is a ranged class completely focused on bow combat. In Night Reign, bow mechanics have been drastically changed: you now have infinite arrows and no different ammo types, but they removed the ability to shoot while jumping with instant shots upon landing.
The main difference of IronEye is his exclusive firing speed. The character comes and is performing a cycle of four rapid shots in succession and then pauses the next moment. Other classes shoot significantly slower and also don't have this attack chain. You can run and roll with shooting at the same time and not lose your agility.

Stats and Attributes
Health and mana are average - IronEye is not a tank or a mage. Stamina is acceptable, but the class spends it fast because of extreme shooting. You'll find yourself frequently having to wait for the stamina to recharge between attacks.
The most important stat is A-rank Dexterity, and so he is an unbeatable archer. Other stats: Strength C, Intelligence and Faith both D (magical doesn't suit him), Arcane B (good enough for status effects).

Maximum Dexterity offers perfect synergy with bows, which in Night Reign have been S-scaled using Dex. Melee weapons are functional as well: curved swords, light straight swords, and other fast weapons are granted huge damage bonuses. Good Arcane offers blood loss and poison accrual on appropriate weapons.
A major disadvantage - during initial leveling up, IronEye doesn't gain as much health compared to other classes (some gain HP by nearly 80%). So, it's essential to level up to the first level as fast as possible.
Abilities
Eagle-Eye (Passive) greatly improves the possibility of getting items from enemies killed for the whole team. In Night Reign, nothing tends to drop, yet with IronEye on the team, drops are frequent. This skill by itself is deserving of a team spot.
Marking - active ability with a 12-second cooldown. IronEye approaches and marks an enemy with a dagger, creating a weak point. Provides three benefits: increases damage to the target by 10%, sufficient hits on the mark cause enemy stagger, and can be used as an evasive maneuver in dangerous situations. IronEye often holds aggro due to constant attacks, so this ability saves lives.
Single Shot (Ultimate) - a super-powerful arrow that ignores defense and pierces the sound barrier. Perfect for clearing enemy groups thanks to its huge area of effect. Can interrupt boss attacks. During charging, you can change the shot direction. Indispensable for quickly clearing enemy camps, saving the team about half a minute.
Weapons and Builds
Primary focus - bows with passive effects on critical hits: fire, bleed, poison, sleep. IronEye's four-hit combo generates a ton of crits, constantly activating these effects. Poison is particularly good - the right build with the right relics (poison bow + poison buildup relic + poison damage relic) and enemies just melt.
Greatbows are slower than regular bows but deal more damage with "Rain of Arrows" ability. That's about it, really. Other weapon skills are too slow, waste FP, and ruin the shot.

Weapon progression is simple: find a bow with a useful passive, upgrade it with Smithing Stones from merchants. When possible, visit mines for purple stones to upgrade to +2. You can swap bows for specific boss weaknesses (like fire bow against fire-weak enemies), but your main bow should have a powerful status effect.
Bleed is especially useful in groups - the effect stacks across players and does huge amounts of damage when it procs.
Relics
Priority effects: status effects on initial weapon (poison, blood, fire), stamina recovery in course of attacks, greater maximum stamina, Dexterity bonuses. Any relics favoring high-mobility type with sustained attacks.
Special class relics can be unlocked by killing mini-bosses. For instance, there's one that extends the duration of marking weak points, giving bonuses to both stamina and Dexterity, which would easily make for a massive pair in the late game.

Team Composition
IronEye is incredibly flexible --- drops well into any composition. You can play with two melee fighters, with mixed close+ranged groups or even several IronEyes at once. The class is not particularly gear-hungry: finding some sort of bow with status effect and upgrading it is enough --- everything else isn't critical.
This means no loot competition, unlike other classes. For instance, several Recluses will go fighting for staves, while IronEyes are normally content with what's available.

Recommended compositions: Duchess + Recluse + IronEye (balance of support, magic, and physical damage) or Guardian + IronEye + Wylder (tank + damage dealer + utility). However, IronEye is so stable that he'll fit into any team.
The class provides constant pressure on enemies, stable damage without dependence on perfect loot, and allows teams to progress further in runs due to reliability. An excellent choice for both beginners and experienced players who prefer ranged combat.
Conclusion
IronEye stands out as one of the most reliable and beginner-friendly classes in Elden Ring Nightreign. With its unique four-shot combo, excellent item drop rates, and flexible team synergy, it offers consistent performance without demanding perfect gear. Whether you're new to the game or a veteran looking for steady ranged damage, IronEye delivers reliable results that can carry your team through the toughest encounters.
FAQ
Q1 What makes IronEye different from other ranged classes in Elden Ring Nightreign? IronEye has exclusive firing speed with a unique four rapid shots cycle followed by a pause. Other classes shoot significantly slower and don't have this attack chain. You can run and roll while shooting without losing agility, and the class has infinite arrows with no different ammo types.
Q2 What are IronEye's most important stats and attributes for bow combat? The most important stat is A-rank Dexterity, making IronEye an unbeatable archer. Other stats include Strength C, Intelligence and Faith both D, and Arcane B. Maximum Dexterity offers perfect synergy with bows which have S-scaled Dex in Night Reign.
Q3 How does the Eagle-Eye passive ability work for item drops? Eagle-Eye greatly improves the possibility of getting items from enemies killed for the whole team. In Night Reign, nothing tends to drop normally, yet with IronEye on the team, drops are frequent. This skill alone deserves a team spot.
Q4 What does the Marking active ability do and what's its cooldown? Marking is an active ability with a 12-second cooldown where IronEye marks an enemy with a dagger, creating a weak point. It increases damage to the target by 10%, causes enemy stagger with sufficient hits, and can be used as an evasive maneuver in dangerous situations.
Q5 How does the Single Shot Ultimate ability work for clearing enemies? Single Shot is a super-powerful arrow that ignores defense and pierces the sound barrier. It's perfect for clearing enemy groups with huge area of effect, can interrupt boss attacks, and you can change shot direction during charging. It saves the team about half a minute when clearing enemy camps.
Q6 What weapons and builds work best with IronEye's combat style? Primary focus should be bows with passive effects on critical hits: fire, bleed, poison, sleep. IronEye's four-hit combo generates tons of crits, constantly activating these effects. Poison builds are particularly good with poison bow + poison buildup relic + poison damage relic.
Q7 What's the weapon progression strategy for upgrading bows? Find a bow with useful passive effects, upgrade it with Smithing Stones from merchants. Visit mines for purple stones to upgrade to +2 when possible. You can swap bows for specific boss weaknesses, but your main bow should have powerful status effects.
Q8 What relics should I prioritize for an IronEye build? Priority effects include status effects on initial weapon (poison, blood, fire), stamina recovery during attacks, greater maximum stamina, and Dexterity bonuses. Focus on relics favoring high-mobility with sustained attacks. Special class relics from mini-bosses can extend marking duration and provide stamina/Dexterity bonuses.
Q9 What are the best team compositions for IronEye? IronEye is incredibly flexible and fits any composition. Recommended teams include Duchess + Recluse + IronEye (balance of support, magic, physical damage) or Guardian + IronEye + Wylder (tank + damage dealer + utility). The class isn't gear-hungry, meaning no loot competition with teammates.
Q10 What are IronEye's main advantages and disadvantages? Advantages include constant pressure on enemies, stable damage without dependence on perfect loot, excellent item drops, and team progression reliability. Main disadvantage is lower health gain during initial leveling compared to other classes (some gain HP by nearly 80%), making fast early leveling essential.